iReporter

Introduction

Introduction

iReporter — Smarter Race Communication for iRacing

Overview

iReporter is an add-on for SimHub that helps iRacing drivers communicate quickly and easily during a race.

It works by automatically pulling in live information about your car and the cars around you — things like your car number, your current lap, who's near you, and how close they are. You can then use this information to send pre-built, customisable messages with the press of a single button.

For example, you could set up a button that:

In the middle of a busy race, things happen fast. Trying to type a message into the iRacing chat while staying on the racing line is difficult and dangerous. iReporter solves this by letting you set up your most common messages ahead of time as buttons — either on the iReporter button box, on an Elgato Stream Deck, or both.

One press sends a complete, ready-to-go message instantly. No typing. No distractions. Just keep racing.


Input Options

iReporter supports three input modes, selectable from the settings panel:

Introduction

Key Features

Introduction

Typical Use Case

You are competing in a league race that has Race Control managing the event via Discord. Another car makes contact with you or causes an incident nearby. Rather than fumbling with the keyboard mid-race, you simply press the pre-configured Contact Report button on your button box or Stream Deck.

iReporter has already detected the incident and captured the car number, driver name, and lap. Your button press instantly sends a formatted message to the Race Control Discord channel — something like:

/rc Avoidable Contact reported on Car #42 (John Smith) on Lap 14.3 by car number #76 from behind - Please look into when you get a chance - Thank you

And if configured to do so, can also send a similar voice message via the iRacing radio channel. 

Race Control receives the report immediately and can act on it, while you stay focused on racing.

If you use a Stream Deck, the button that triggered the report flashes green briefly to confirm it was sent, then reverts to its normal display. A dedicated Crash Alert key on the Stream Deck turns red and counts down the reporting window so you always know how long you have left to submit a report.

iReporter is particularly valuable during the most hectic moments of a race — safety car restarts, multi-car incidents, or late-race battles — when clear, fast communication with Race Control makes a real difference.

Installation

How to install and configure iReporter for the first time

Installation

SimHub Installation

Requirements

Quick Install (Recommended)

The easiest way to install iReporter is using the installer script. It downloads and installs everything automatically - no manual file copying required.

  1. Download Install-iReporter.ps1 from [Not yet Released]
  2. Right-click the downloaded file and choose Run with PowerShell
  3. The installer will:
    • Download and install the latest iReporter DLL into SimHub
    • Detect whether Elgato Stream Deck software is installed and install the Stream Deck plugin automatically
    • Restart Stream Deck and open SimHub when complete
  4. In SimHub, go to Additional Plugins and enable iReporterPlugin if not already active
  5. Click iReporter in the SimHub left menu to open the settings panel

Manual Installation

If you prefer to install manually:

  1. Close SimHub if it is running
  2. Download iReporterPlugin.dll from the dist site
  3. Copy it into your SimHub installation folder, typically: C:\Program Files (x86)\SimHub\
  4. Start SimHub and enable the plugin under Additional Plugins

Installation

Stream Deck Plugin Installation

If you use an Elgato Stream Deck, the iReporter Stream Deck plugin adds live button colour updates and status displays to your Stream Deck keys.

Install from within iReporter SimHub module

  1. Open iReporter settings in SimHub
  2. Set Input Mode to Stream Deck or iReporter Button Box & Stream Deck
  3. Click the Install Stream Deck Plugin button - iReporter downloads and installs the plugin automatically
  4. When prompted, click Yes to restart Stream Deck
Installation

Updating iReporter

iReporter checks for updates automatically when SimHub starts. If a new version is available, a banner appears at the top of the settings panel. Click Check for Update at any time to manually trigger a check. The update downloads and installs with a single click - SimHub restarts automatically to apply it.

The Stream Deck plugin version is shown in the iReporter action category in Stream Deck software (e.g. iReporter v0.181). If a newer version is available after a SimHub update, the Update Stream Deck Plugin button in iReporter settings will turn amber - click it to update.

Setup & Settings Reference

Full reference for all iReporter settings

Setup & Settings Reference

General Settings

Input Mode

The Input Mode dropdown at the top left of the General Settings panel controls which physical input device iReporter listens to for button presses.

Three options are available:

When Stream Deck or iReporter Button Box & Stream Deck is selected, an Install Stream Deck Plugin button appears below the dropdown. Clicking it downloads and installs the Stream Deck plugin automatically into the correct plugins folder. If Stream Deck is already running, iReporter will ask whether to restart it now - the plugin files are copied without deleting the existing plugin folder, so Stream Deck does not lose its registration.


Version / Build Number

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The current version of iReporter is displayed in small grey text next to the iReporter title at the very top of the settings panel (for example, v0.91). This is useful when reporting a problem or checking whether you have the latest release.

If a newer version is available, a highlighted banner will appear below the title bar notifying you of the update and showing both your current version and the version available. You can also check for updates at any time using the Check for Update button in the top row of the settings panel - this will immediately query the update server and prompt you to download and install if a newer version exists.


Connection Status

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Directly below the title, iReporter displays a live status bar that shows whether your iReporter Button Box is connected and recognised. The status updates automatically every 2 seconds and uses colour coding to make the state immediately obvious at a glance.

ColourStatusWhat it means
GreenVerified and ConnectedThe iReporter Button Box has been found and confirmed as an iReporter device. Everything is working correctly.
AmberConnected - Not ConfirmedA serial device has been detected but has not yet responded as an iReporter Button Box. This can appear briefly during startup while the device is initialising.
RedNot ConnectedNo iReporter device was found. Check that the Button Box is plugged in via USB, then click Auto Detect to scan all available ports.

COM Port - Auto Detect

iReporter automatically scans all available COM ports on startup to find your Button Box. It sends a PING command to each port and connects to whichever responds with IREPORTER_READY. The detected port is shown in green in the settings panel and saved for future sessions - the last known port is always tried first for faster reconnection.

If the device is not found automatically (e.g. after changing USB ports), click Auto Detect to trigger a fresh scan at any time.

If you need to connect to a specific COM port manually - for example when using an Arduino-based button box on a known port - type the port number (e.g. 7 or COM7) in the manual field and click Connect.

Number of Buttons

Sets how many buttons are displayed in the settings panel (2-24). Only configured buttons are shown. Increase this to match the number of physical buttons on your button box.

Message Prepend

An optional prefix added to the start of every message before it is sent. This is particularly useful to bring up the text chat box within iRacing. By default "t" is assigned to activating the text chat box and allowing for text entry. It also can be used for tagging messages with a race series name or session identifier, for example: /rc or [SpeedTech Racing]

Enable Logging

When enabled, every button press and the resulting message are written to a dated log file in Documents\iReporter\logs\. One file is created per day, named iReporter_YYYY-MM-DD.txt. Button press events are labelled [Button Press Event] in the log to distinguish them from detection events.

Logging Settings

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Visible only when Enable Logging is turned on.

Setup & Settings Reference

Voice Options

Overview

iReporter can speak a message aloud when a button is pressed. Voice is configured globally in the Voice Options section and then controlled per-button using a Speak Text field on each button.

Enable Voice

Tick Enable Voice in the top bar to activate voice output. When enabled, the Voice Options and Push to Talk panels expand, and a Speak Text field appears on every button.

Voice Engine

Use the Voice Engine dropdown at the top of the Voice Options panel to choose between two speech engines:

EngineDescription
Microsoft VoiceUses the built-in Windows Text-to-Speech engine (SAPI). No internet connection required. Voice quality depends on your installed Windows voices - additional voices can be installed via Windows Settings > Time & Language > Speech.
Eleven LabsHigh-quality cloud voice synthesis from ElevenLabs. Requires an API key and an internet connection. Produces significantly more natural-sounding speech than Windows TTS. See ElevenLabs Configuration for setup instructions.

Selecting an engine shows only the configuration relevant to that engine.

Microsoft Voice Configuration

When Microsoft Voice is selected, a Windows Voice dropdown appears. Select any installed Windows SAPI voice. The default option uses whichever voice Windows has set as the system default.

ElevenLabs Configuration

When Eleven Labs is selected, the ElevenLabs configuration panel appears. See the ElevenLabs Configuration page for full setup instructions including how to obtain an API key.

Key fields:

No Car Detected

The No Car Detected text box in the Voice Options panel sets the phrase spoken when a button that uses crash or incident variables is pressed but no car has been captured yet.

Normally, if a crash or incident button is pressed before any car data has been detected, the voice message would be spoken with blank or placeholder values for variables like {CRASHCAR} or {INCIDENTDRIVER}. With the No Car Detected text set, iReporter speaks this phrase instead of the N/A-filled message, making the output much cleaner and more informative.

This text also serves as the global fallback value for all variable substitutions - both in text messages and in voice output. Whenever a message variable has no current value (for example, {CRASHCAR} when no crash has been detected), the No Car Detected text is substituted in place of the default N/A. This applies to all button types and all variable fields across the entire plugin.

Output Volume

The Output Volume dropdown controls the playback volume of speech output. This applies to both Microsoft Voice and ElevenLabs. Available settings are 50%, 75%, 100%, 125%, 150%, 175%, and 200%.

100% is the default (no amplification). If competitors report that your radio voice is too quiet, increase this to 150% or 175%. Values above 100% digitally amplify the audio samples - very loud settings may introduce clipping on some voice clips.

Push to Talk

The Push to Talk box (inside the Voice Options panel) lets you configure a key that iReporter holds down for the full duration of each spoken message. This activates your in-sim radio PTT so the voice is transmitted to other drivers.

Use the PTT Key dropdown to select from:

Set the same key as your iRacing radio PTT binding. iReporter injects the keypress at the hardware scan-code level, which behaves identically to a physical key press and is reliably detected by iRacing.

See Push to Talk Setup for full configuration instructions.

Pauses in Spoken Text

You can insert pauses into any Speak Text field using the {PAUSE} or {PAUSE:N} variable, where N is the pause duration in milliseconds.

Example: Crash detected. {PAUSE:500} Car {CRASHCAR} at turn three.

During a pause, iReporter transmits silence PCM audio to keep the radio channel open. This prevents iRacing from dropping the PTT transmission mid-message.

Per-Button Voice Control

When voice is globally enabled, a Speak Text box appears on each button. Enter the text to be spoken when that button is pressed. Message variables such as {DRIVER} and {CAR#} are supported and substituted with live data at press time.

The Disable Voice for this button checkbox (shown in the options row below the Button Mode dropdown) suppresses voice output for that specific button while keeping the speak text saved for future use.

Voice is always spoken before the text messages are sent to the iRacing chat box. This ensures PTT is fully released before the chat key (T) is pressed, which would otherwise interrupt the radio transmission.

Setup & Settings Reference

iRacing Options

Overview

The iRacing Options section enables features that read live data directly from iRacing. Enable the iRacing Options checkbox to expand the section.

Message Text Limits

When enabled, message text boxes are limited to the iRacing in-game chat character limit (approximately 60 characters). A character counter is shown beside each message field. This prevents messages from being truncated when typed into the iRacing chat box.

Crash Capture

Monitors all cars on track for sudden increases in incident points. When a car receives incident points at or above the Crash Detection Incident Points threshold, iReporter captures that car's details and makes them available as message variables.

When a crash is active, buttons that have a Crash Fallback message configured will send that fallback message if the button is pressed and no crash is currently detected.

Incident Capture

Works identically to Crash Capture but for lower-severity incidents. An event is captured as an incident only when the incident point delta meets or exceeds the Incident Detection Points threshold and is strictly below the Crash Detection Incident Points threshold. This ensures that crash-level events are never captured as incidents, and the two detections are always mutually exclusive.

Solo Incident Filter

iReporter automatically ignores crash and incident events when no competitor car is within 0.5 seconds gap ahead or behind at the moment of detection. This prevents false captures caused by solo incidents - for example, running wide on a kerb or spinning without contact - where the incident points are clearly self-inflicted and do not involve another competitor.

If both the gap ahead and gap behind are greater than 0.5 seconds (or no cars are tracked nearby), the detection event is silently discarded and no crash or incident state is set. Pitted cars are excluded from the gap calculation and will not satisfy the proximity check.

Blue Flag Helper

Tracks the top X cars by race position and alerts you when one of them is approaching from behind and is more than one full lap ahead of your position. This helps you anticipate and respond to blue flag situations before they become an issue.

Note: The LED will ONLY activate when the approaching car is more than 1 full lap ahead. Cars on the same lap as you will never trigger the alert.

Setup & Settings Reference

Webhook Options

Overview

iReporter can post messages to Discord (or any webhook-compatible service) automatically when a button is pressed. Up to three webhooks can be configured.

Enable Discord Reporting

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Master switch for webhook posting. When unchecked, no messages are sent to any webhook.

Getting a Discord Webhook URL

Before you can configure a webhook in iReporter, you need to create one in Discord. You need to have Manage Webhooks permission in the Discord server to do this.

  1. Open Discord and navigate to the server where you want iReporter messages to appear.
  2. Hover over the channel you want to use and click the gear icon (Edit Channel) that appears to its right, or right-click the channel and choose Edit Channel.
  3. In the left sidebar of the channel settings, click Integrations.
  4. Click Webhooks.
  5. Click New Webhook.
  6. Give the webhook a name (e.g. iReporter) — this is the display name that will appear as the message sender in Discord. You can also set a custom avatar if you wish.
  7. Confirm the correct channel is selected in the Channel dropdown.
  8. Click Copy Webhook URL — the full URL is now on your clipboard.
  9. Click Save Changes, then close the channel settings.

Paste the copied URL into one of iReporter's Webhook URL fields as described below.

Configuring Webhooks

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Each webhook has two fields:

You can configure up to three separate webhooks, allowing different buttons to post to different Discord channels.

Assigning Webhooks to Buttons

Each button has a Webhook dropdown that selects which of the three webhooks receives that button's messages. Set to None to suppress webhook posting for a specific button.

Setup & Settings Reference

ElevenLabs Configuration

Overview

ElevenLabs is a cloud-based text-to-speech service that produces significantly more natural-sounding speech than Windows built-in voices. iReporter integrates with ElevenLabs as an optional voice engine — when configured, all button voice output uses ElevenLabs instead of Windows TTS.

ElevenLabs requires an internet connection during races. A free-tier account provides enough monthly character credits for most iReporter use cases.

Getting an ElevenLabs Account and API Key

  1. Go to https://elevenlabs.io and click Sign Up.
  2. Create a free account using your email address or a Google/Apple login.
  3. Once logged in, click your profile avatar (top-right) and select Profile + API Key.
  4. Under the API Key section, click Copy to copy your key.

Keep this key private — it controls access to your account credits.

Configuring iReporter

  1. In the iReporter settings panel, tick Enable Voice in the top bar.
  2. In the Voice Options panel, set the Voice Engine dropdown to Eleven Labs.
  3. Paste your API key into the API Key field.
  4. Click Load Voices to fetch the list of voices available on your account.
  5. Select a voice from the Voice dropdown.
  6. Click Test Voice to hear a sample phrase spoken with the selected voice.

Voice Output Device

By default, voice output goes to your system's default audio device. You can route it to a specific device using the Voice Output Device dropdown:

VB-Audio Virtual Cable is free software available at https://vb-audio.com/Cable/.

Choosing a Voice

ElevenLabs offers dozens of pre-made voices as well as the ability to clone custom voices. For race reporting, clear and authoritative voices work best. After clicking Load Voices, try a few with Test Voice until you find one that reads race messages clearly at speed.

You can browse voices on the ElevenLabs Voice Library to preview them before loading in iReporter.

Troubleshooting

IssueFix
Load Voices returns empty listCheck your API key is correct and your account is active. Free accounts may have usage limits.
Test Voice fails with errorEnsure your API key is saved (click outside the field first). Check your internet connection.
Voice plays through wrong deviceUse the Voice Output Device dropdown to select the correct output.
No voice heard during raceConfirm Enable Voice is ticked globally. Check the per-button Speak Text is not empty and Disable Voice for this button is not ticked.

Switching Back to Microsoft Voice

To revert to Windows TTS, use the Voice Engine dropdown and select Microsoft Voice, or click the Switch to Microsoft Voice button inside the ElevenLabs panel. This clears the stored API key and voice selection.

Setup & Settings Reference

Push to Talk Setup

Overview

When iReporter speaks a message aloud, you want your in-sim radio to transmit that voice to race control and other drivers. iReporter's Push to Talk feature automatically holds down a keyboard key for the full duration of each spoken message — activating your iRacing radio PTT so the voice is broadcast on the radio channel.

No additional software or drivers are required. iReporter sends keypresses using hardware-level scan codes, which are indistinguishable from physical key presses.

How it Works

  1. You assign an F-key (or modifier + F-key) as PTT in iRacing's radio settings.
  2. You set the same key in iReporter's Push to Talk dropdown.
  3. When iReporter speaks, it holds that key down before audio starts and releases it after audio ends.
  4. iRacing sees a hardware keypress and activates the radio channel for the full duration of the spoken message.

Configuring iRacing PTT

  1. Open iRacing and go to Options > Controls (or the equivalent in-sim settings).
  2. Find the Push to Talk or radio transmit binding.
  3. Bind it to an F-key — for example, F9. Choose a key that does not conflict with other iRacing bindings.
  4. Save and close options.

Configuring iReporter PTT

In the iReporter settings panel, with Enable Voice ticked, the Push to Talk box appears inside the Voice Options panel.

Select the same key from the PTT Key dropdown:

GroupOptionsWhen to use
Plain F-keysF1 – F12iRacing PTT bound to a plain function key
Ctrl combinationsCtrl+F1 – Ctrl+F12iRacing PTT bound to Ctrl + F-key
Shift combinationsShift+F1 – Shift+F12iRacing PTT bound to Shift + F-key
None(None)No PTT — voice plays without pressing any key

Example: if you bound iRacing's PTT to F9, select F9 from the dropdown.

Testing PTT

Configure a button with a short Speak Text (e.g. Test) and click ▶ TEST FIRE. You should hear the voice and simultaneously see the PTT activate in iRacing (the radio indicator light or transmit icon should appear).

Voice Before Text

iReporter always speaks the voice message before sending text messages to the iRacing chat box. The chat key (T) is only pressed after PTT has been fully released. This prevents the chat window from interrupting the radio transmission.

Output Volume

If competitors report your voice is too quiet, increase the Output Volume in the Voice Options panel. The default is 100%. Values of 150%–175% are recommended if the signal sounds weak on the radio.

Troubleshooting

IssueFix
PTT does not activate in iRacingConfirm the key in the iReporter dropdown exactly matches the key bound in iRacing Controls. Re-bind in iRacing if needed.
Radio activates but voice is not heard by othersCheck your audio output device in Voice Options. For iRacing radio, set Voice Output Device to VB-Audio CABLE Input (or your virtual audio cable) so the voice audio is routed as microphone input into iRacing.
PTT drops mid-message on a pauseiReporter plays silence audio during {PAUSE} tokens to keep the radio channel open. If you upgraded from an older version, update to v0.141 or later.
Voice plays but no PTT press is detectedEnsure the PTT Key dropdown is not set to (None). Check that SimHub has the necessary permissions to inject input (try running SimHub as Administrator).

Button Configuration

Configuring buttons, messages, crash and incident fallbacks

Button Configuration

Setting Up a Button

Overview

iReporter supports up to 16 buttons. Each button is independently configured with its own mode, label, messages, webhook target, crash/incident fallbacks, and voice text. The number of visible buttons is controlled by the Number of Buttons setting.

Button Mode

Each button has a Button Mode dropdown at the top of its section. The mode controls which fields are shown and how the button behaves when pressed:

ModeWhat it does
Standard ButtonSends the three message lines via iRacing chat and Discord webhook. No crash or incident fallback panels.
Crash DetectionIncludes a Crash Fallback field. When pressed with an active crash, sends the main messages using crash variables. When no crash is active, sends the fallback message instead. Only available when Crash Capture is enabled in iRacing Options.
Incident DetectionSame as Crash Detection but for incidents. Uses incident variables and the Incident Fallback field. Only available when Incident Capture is enabled.
Blue Flag HelperA Standard button whose template dropdown shows only Blue Flag Helper templates. Useful for grouping blue flag acknowledgements, warnings, and reports on dedicated buttons without mixing them with other Standard templates.
Voice OnlyFires the voice message only — no text is typed into the iRacing chat box. Useful for quick radio calls that don't need a chat record. The voice input box is always shown regardless of the global Voice Options setting.

Changing the mode also filters the Message Templates dropdown to show only templates in the matching category.

Button Fields

Label

A descriptive name for the button shown in the settings panel (e.g. Contact Report, Yellow Flag). This is for your reference only and is not included in any sent message.

Message Templates

The Message Templates dropdown appears above the message fields. It shows only templates whose category matches the button's current mode — so a Crash Detection button only shows Crash Detection templates. Select a template to instantly fill in all message fields and voice text.

Message 1, 2, 3

Up to three message lines can be configured per button. When the button is pressed:

Webhook

Selects which of the three configured webhooks receives this button's messages. Set to None to disable webhook posting for this button.

Disable Text Logging

When ticked, this button's presses are not written to the log file even if logging is globally enabled.

Voice (Speak Text)

Appears below the message rows. When Voice Options is globally enabled (or when the button is in Voice Only mode), a multi-line Speak Text box is shown. Enter the text to be spoken aloud when this button is pressed. Message variables such as {CAR#} and {CRASHCAR} are supported.

Tick Disable Voice for this button to suppress voice output while keeping the speak text saved for future use.

Crash Fallback

Visible on buttons in Crash Detection mode (requires Crash Capture to be enabled in iRacing Options). The green-bordered panel is labelled "Sent when the button is pressed but no Crash has been detected" — this message is sent when no crash is currently active. Leave blank to send nothing if no crash is active.

Incident Fallback

Visible on buttons in Incident Detection mode (requires Incident Capture to be enabled). Works identically to the Crash Fallback but activates when no incident is currently active.

Test Fire

The ▶ TEST FIRE button at the top of each button section simulates a button press without requiring a physical button press. Useful for testing your webhook delivery and voice output during setup. Test Fire does not type into the iRacing chat box — it only fires voice and webhooks.

Message Templates (Saved)

The Message Templates dropdown (above the message rows) allows you to load a saved template into the current button. Templates are filtered by category to match the button's mode.

Click Manage Templates (in the top row of the settings panel) to open the template editor. In the editor you can:

To save the current button's configuration as a new template, click Save as Template below the voice box. The template's category is automatically set to match the button's current mode.

Default Templates

iReporter ships with 17 ready-to-use templates covering the most common race reporting scenarios. They are created automatically in Documents\iReporter\templates.txt the first time SimHub starts. Each template is pre-assigned to the correct button mode category so it appears in the right dropdown automatically.

Crash Detection templates

These templates require Crash Capture to be enabled in iRacing Options and work best on buttons set to Crash Detection mode.

TemplatePurpose
Avoidable ContactReports avoidable contact to Race Control. Sends three chat lines identifying your car, the car involved ({CRASHCAR}), the lap, and the relative direction of contact ({CRASHDIR}). The fallback message is sent if no crash is currently active. Includes a spoken voice report with pauses for clarity.

Incident Detection templates

These templates require Incident Capture to be enabled in iRacing Options and work best on buttons set to Incident Detection mode.

TemplatePurpose
Incident Report Close1Reports a close incident to Race Control. Identifies your car, the incident car ({INCCAR}), and the lap number ({INCLAP}). The fallback sends a general incident report if no incident is currently active. Includes a spoken voice report.

Voice Only templates

These templates work on buttons set to Voice Only mode — no text is sent to the iRacing chat box.

TemplatePurpose
Call Race Control (Voice)Speaks a radio-style call to Race Control three times followed by your car number. Use this to open a voice communication when you need Race Control's attention without cluttering the chat. No chat messages are sent.

Standard templates

These templates work on any button set to Standard Button mode.

TemplatePurpose
Yellow Flag OvertakeReports being overtaken under a yellow flag. Identifies your car, the lap, and the car ahead ({CARAHEAD}) as the likely overtaker. Includes a voice report.
Blue Flag Overtake IssuesReports that a car is failing to observe the blue flag while you are lapping it. Identifies the car ahead ({CARAHEAD}) as the offender. Includes a voice report.
Car Ahead BlinkingReports that the car directly ahead is brake-testing or blinking, creating a safety hazard. Identifies the car ahead ({CARAHEAD}). Includes a voice report with pauses.
Sorry Car BehindSends a private in-car message directly to the car behind ({CARBEHIND}) saying "Sorry — My fault!". Voice is disabled — chat only, no spoken output.
Sorry Car AheadSends a private in-car message directly to the car ahead ({CARAHEAD}) saying "Sorry — My fault!". Voice is disabled — chat only, no spoken output.
Blue Flag ObservedNotifies the car behind ({CARBEHIND}) that you have seen the blue flag and will let them past when it is safe to do so. Two chat messages. Voice is disabled.
Pitting This LAPAnnounces that your car is pitting this lap. Voice is disabled — use this as a quick notification to nearby cars via chat.
Unsafe Rejoin AheadReports an unsafe track rejoin by the car ahead ({CARAHEAD}) to Race Control. Includes a spoken voice report.
Unsafe Rejoin BehindReports an unsafe track rejoin by the car behind ({CARBEHIND}) to Race Control. Includes a spoken voice report.
Impeding Qualifying BehindReports that the car behind ({CARBEHIND}) is impeding your qualifying lap. Includes a spoken voice report.
Impeding Qualifying AheadReports that the car ahead ({CARAHEAD}) is impeding your qualifying lap. Includes a spoken voice report.
Outlap Overtake AheadReports being overtaken during an outlap by the car ahead ({CARAHEAD}). Includes a voice report with pauses.
Tow RequestedNotifies Race Control that your car requires a tow. Includes a voice report asking when it is safe to tow.
Bad Driver StandardsReports poor driving standards to Race Control. Identifies your car, lap, and the three closest cars ({CLOSECAR1}, {CLOSECAR2}, {CLOSECAR3}) as likely vehicles involved. Includes a voice report.

Variable Helper — Type { to Browse Variables

Every message text box (including fields in the Manage Templates editor) has a built-in variable picker. Type an opening curly brace { and a list of available variables will appear directly below the text box, each with a short description.

Filtering the list

Keep typing after the { to narrow the list. For example, typing {CRASH will immediately filter the list to show only crash-related variables. The filter is not case-sensitive.

Inserting a variable

Button Configuration

Message Variables Reference

Overview

Variables are placeholders wrapped in curly braces that are substituted with live iRacing data when a button is pressed. They can be used in any message field and in the Speak Text field.

If a variable is used in a message but has no current value, the entire message line is suppressed (or replaced by the fallback message if one is configured).

Your Car

VariableDescription
{CAR#}Your car number
{CARTYPE}Your car model / type
{CARLAP}Your current lap (with decimal fraction)
{DRIVER}Your driver name
{FLAG}Current flag colour (e.g. Green, Yellow, Red, Black, Checkered)

Crash Variables

Available only when a crash is currently active (within the crash timeout window).

VariableDescription
{CRASHCAR}Car number of the crashed car
{CRASHNAME}Driver name of the crashed car
{CRASHDIR}Relative direction of the crash (Ahead / Behind / Left / Right)
{CRASHLAP}Lap number at which the crash occurred

Incident Variables

Available only when an incident is currently active (within the incident timeout window).

VariableDescription
{INCCAR}Car number involved in the incident
{INCNAME}Driver name involved in the incident
{INCDIR}Relative direction of the incident
{INCLAP}Lap number at which the incident occurred

Cars Around You

VariableDescription
{CARAHEAD} / {CARAHEAD1}Car number of the 1st car ahead
{CARAHEAD2}Car number of the 2nd car ahead
{CARAHEAD3}Car number of the 3rd car ahead
{NAMEAHEAD} / {NAMEAHEAD1}Driver name of the 1st car ahead
{NAMEAHEAD2}Driver name of the 2nd car ahead
{NAMEAHEAD3}Driver name of the 3rd car ahead
{CARBEHIND} / {CARBEHIND1}Car number of the 1st car behind
{CARBEHIND2}Car number of the 2nd car behind
{CARBEHIND3}Car number of the 3rd car behind
{NAMEBEHIND} / {NAMEBEHIND1}Driver name of the 1st car behind
{NAMEBEHIND2}Driver name of the 2nd car behind
{NAMEBEHIND3}Driver name of the 3rd car behind
{CLOSECAR1}Closest car number (any direction)
{CLOSECAR2}2nd closest car number
{CLOSECAR3}3rd closest car number
{CLOSENAME1}Closest driver name (any direction)
{CLOSENAME2}2nd closest driver name
{CLOSENAME3}3rd closest driver name
{GAPHEAD} / {GAPHEAD1}Gap in seconds to 1st car ahead
{GAPHEAD2}Gap in seconds to 2nd car ahead
{GAPHEAD3}Gap in seconds to 3rd car ahead
{GAPBEHIND} / {GAPBEHIND1}Gap in seconds to 1st car behind
{GAPBEHIND2}Gap in seconds to 2nd car behind
{GAPBEHIND3}Gap in seconds to 3rd car behind
{TOPX}Comma-separated list of top X race leaders by position (e.g. #3, #11, #27)

Timing Controls

VariableDescription
{PAUSE:N}Insert a pause of N milliseconds between message segments

Skip Marker — ~

Enter ~ (tilde) alone in a message slot to skip that slot entirely. No keystrokes are sent.

Conditional Statements

iReporter supports a simplified conditional syntax that lets you include or suppress parts of a message based on live race data. The syntax uses parentheses rather than curly braces, keeping it visually distinct from variables.

For full documentation including AND / OR compound conditions, examples, and the current supported condition types, see the dedicated page:

Using Conditionals in Messages →

Button Configuration

LED Reference

Overview

iReporter can drive hardware LEDs on your iReporter Button Box to provide visual indicators for active crash/incident timers and the Blue Flag Helper approach warning.

Serial Protocol

iReporter communicates with the button box using a simple text-based protocol over the configured COM port at 9600 baud. Each LED command is a single line in the format:

LED;{COLOUR};{STATE};

Where:

Examples:

LED;RED;1;      (turn red LED on)
LED;RED;0;      (turn red LED off)
LED;AMBER;1;    (turn amber LED on)

LED Assignments

FeatureSettingBehaviour
Crash CaptureTimeout LED (in Crash Capture settings)Steady ON while crash is active (timed mode) — OR — brief 600ms flash on capture (No Timeout mode)
Incident CaptureTimeout LED (in Incident Capture settings)Steady ON while incident is active (timed mode) — OR — brief 600ms flash on capture (No Timeout mode)
Blue Flag HelperApproach LED (in Blue Flag Helper settings)ON when a top-X leader is within the configured gap AND more than 1 full lap ahead

Timed vs No Timeout LED Behaviour

The crash and incident LEDs behave differently depending on the timeout setting:

Timeout SettingLED BehaviourData Cleared When
Timed (1–60s)Stays ON for the full timeout duration, then turns OFFTimeout expires
No Timeout (0)Flashes ON for 600ms on detection, then turns OFFNext crash/incident is detected (overwrites previous)

The brief flash in No Timeout mode confirms that a crash or incident has been captured without implying it is still pending — the data remains available in message variables indefinitely.

Colour Options

OptionDescription
NoneNo LED output for this feature
REDRed LED
BLUEBlue LED
GREENGreen LED
AMBERAmber / orange LED

Notes

Button Configuration

Using Conditional Statements in Messages

Conditional Messages

iReporter supports conditional message lines using a simple bracket syntax. Place a condition in parentheses at the start of any message field — if the condition is false at press time, that line is silently skipped and nothing is sent for it.

Syntax

(condition)message text here

Everything after the closing ) is sent only when the condition is true. No closing tag needed — the condition applies to the whole line.

Example

(GAPBEHIND1<2)/msg {CARBEHIND1} Car {CAR#} is pitting this lap!

This sends a private message to the car immediately behind only if it is within 2 seconds. If the gap is greater the line is skipped entirely and nothing is sent.

AND and OR

Combine multiple conditions on the one line using && (AND) or || (OR). AND is evaluated before OR.

Example Sends when
(CRASH && GAPBEHIND1<5)/rc Contact near traffic! A crash is active AND car 1 behind is within 5s
(CRASH || INCIDENT)/rc Incident detected! A crash OR an incident is currently active
(FLAG=Yellow && GAPHEAD<3)/rc Yellow — tight ahead! Yellow flag AND less than 3s to car ahead

You can also write AND and OR in plain English instead of && and ||.

Available Conditions

Crash and Incident

Condition True when
CRASH A crash is currently detected
NOCRASH No crash is currently active
INCIDENT An incident is currently detected
NOINCIDENT No incident is currently active

Gap Conditions

Replace N with any number of seconds. Operators: < > <= >=

Condition True when
GAPHEAD<N or GAPHEAD1<N Gap to 1st car ahead is less than N seconds
GAPHEAD2<N Gap to 2nd car ahead is less than N seconds
GAPHEAD3<N Gap to 3rd car ahead is less than N seconds
GAPBEHIND<N or GAPBEHIND1<N Gap to 1st car behind is less than N seconds
GAPBEHIND2<N Gap to 2nd car behind is less than N seconds
GAPBEHIND3<N Gap to 3rd car behind is less than N seconds

Flag Condition

Condition True when
FLAG=Yellow Current flag is Yellow / Caution
FLAG=Green Current flag is Green (racing)
FLAG=Red Current flag is Red
FLAG=White Current flag is White (final lap)
FLAG=Checkered Current flag is Checkered

Practical Examples

Notify close cars when pitting

Field Content
Message 1 /rc Car {CAR#}, {DRIVER} Pitting this LAP
Message 2 (GAPBEHIND1<2)/msg {CARBEHIND1} Car {CAR#} pitting this LAP!
Message 3 (GAPBEHIND2<3)/msg {CARBEHIND2} Car {CAR#} pitting this LAP!

Message 1 always fires. Messages 2 and 3 fire only when the cars behind are within the gap threshold — each sends a separate private message.

Flag-aware status

Field Content
Message 1 (FLAG=Yellow)/rc Yellow flag — Car {CAR#} Lap {CARLAP} holding position
Message 2 (FLAG=Green)/rc Racing — Car {CAR#} Lap {CARLAP}

Combined condition

(CRASH && GAPBEHIND1<5)/rc Contact AND close traffic behind — Car {CARBEHIND1} at risk

Using the Variable Picker

Type ( in any message box to open the variable picker and browse all available conditions. AND / OR examples are included at the bottom of the list.

Backward Compatibility

The older {IF:condition}text{ENDIF} syntax is still fully supported for any messages you have already saved.

Stream Deck Plugin

Using the iReporter Stream Deck plugin - installation, action types, and configuration.

Stream Deck Plugin

Stream Deck Plugin - Overview & Installation

Overview

iReporter includes a native Stream Deck plugin that lets you use an Elgato Stream Deck as your reporting interface - either instead of or alongside the iReporter Button Box hardware. Each Stream Deck key can be mapped to any iReporter button. When pressed, the key sends the same messages and voice output as pressing the physical button.

Keys update their display in real time to show race status - turning colour and displaying live data when a crash is detected, an incident is captured, or a blue flag situation is approaching.

Requirements

Installation - Step by Step

  1. In the iReporter settings panel, locate the Input Mode dropdown at the top left.
  2. Select either Stream Deck or iReporter Button Box & Stream Deck depending on whether you also use the hardware button box.
  3. Click the Install Stream Deck Plugin button that appears below the dropdown.
  4. iReporter will download and install the plugin automatically into the correct Stream Deck plugins folder: %APPDATA%\Elgato\StreamDeck\Plugins\nz.co.logicalsolutions.ireporter.sdPlugin\
  5. If Stream Deck is running, a dialog will ask whether to restart it now - click Yes to apply immediately, or No to restart Stream Deck manually when convenient.
  6. After Stream Deck restarts, the iReporter category will appear in the Stream Deck software action list.

Automatic Updates

When a new version of iReporter is installed via the in-app updater, the Stream Deck plugin files are also updated silently in the background. Stream Deck is not restarted automatically during a SimHub update - you will be asked separately when you next press the Install button, or you can restart Stream Deck at your own convenience. This prevents your Stream Deck layout from being interrupted mid-session.

Input Mode

ModeButton BoxStream DeckCOM Port shownConnection bar
iReporter Button BoxYesNoYesYes
Stream DeckNoYesNoNo
iReporter Button Box & Stream DeckYesYesYesYes
Stream Deck Plugin

Stream Deck Action Types

Four Action Types

The iReporter Stream Deck plugin provides four distinct action types, all available in the iReporter category within Stream Deck software.

1. iReporter Button

Maps a Stream Deck key to any iReporter button. Pressing the key sends the same messages and voice output as pressing the corresponding physical button. The key display updates live based on what that button is configured for:

2. Blue Flag Monitor

A dedicated display-only key that always shows the current blue flag status, regardless of which iReporter buttons you have configured. No button press is forwarded. Useful as a permanent status indicator.

3. Crash Alert

A dedicated display-only key showing crash detection status.

4. Incident Alert

A dedicated display-only key showing incident detection status. Identical in behaviour to Crash Alert but for incidents.

Note: The dedicated monitor actions (Blue Flag Monitor, Crash Alert, Incident Alert) display state only - pressing them does not send any message to Race Control. Use an iReporter Button key configured in the appropriate mode if you want to both display state and send a report.

Stream Deck Plugin

Stream Deck Configuration

Configuring a Key (Gear Icon)

To configure any iReporter action, click the gear icon or long-press the key in the Stream Deck software. A property inspector panel opens on the right.

The property inspector connects directly to iReporter over the local WebSocket (port 8474). The connection status is shown at the bottom of the panel - it shows Connected - iReporter v0.XXX when SimHub is running with iReporter active. If SimHub is not running, it shows iReporter not found - start SimHub first and retries every 4 seconds.

iReporter Button - Configuration Options

iReporter Button dropdown

Select which iReporter button this key maps to. The dropdown shows the actual button labels from your iReporter configuration (e.g. B4 - Avoidable Contact, B5 - Blue Flag Overtake Issues). If a button has no label configured in iReporter, it shows Button N.

Display colours

When active, show

Changes are saved automatically and take effect immediately.

Blue Flag Monitor - Configuration Options

Crash Alert - Configuration Options

Incident Alert - Configuration Options

Same options as Crash Alert but for incidents.

Tip - Matching Colours to Race Status

Common colour choices that match iRacing conventions:

Multiple Stream Decks

iReporter supports multiple Stream Decks simultaneously. Each key is configured independently - you can have the same iReporter button on multiple keys with different colour schemes.